If you want to sell your adventure, campaign, or home-brew world to your potential players, you need a “Campaign Bible.” When TV writers and directors create a new series, they often have a “show bible” -- this document not only helps keep everyone on the same page, but serves as a sort of mission statement, establishing tone, theme, and the direction of the show, often serving as a selling point to producers and investors. This is also a good way to think about your game. You can introduce your players to your campaign by writing a “campaign bible” and we’re here to help you do it well!
Master DM and WotC designer Chris Perkins shared one of his campaign bibles for a setting that never got off the ground, “Valoreign.” We’ve decided to use his excellent campaign bible as an example and guide for how to create your own guide. Link to Chris Perkins’ campaign bible for “Valoreign.” A must-listen episode for DMs who want to start a new campaign!
Matt and Rob’s “Guide to Making a Campaign Bible,” a guide and checklist for creating a document to introduce your players to a new setting or adventure!
Rob’s campaign bible for “Thunder on the Steppe,” an epic setting on horseback inspired by the history of the Mongol Empire.
Matt’s campaign bible for “Shattered Stars,” a swashbuckling age-of-sail setting inspired by Spelljammer!